In the sea-drowned wor ld of Toil, where dark gods roam, adventurous captains of sail
and black-powder-fed cannonade count themselves kings and queens of the horizon.

Other Settings that use the Fragged Rule System


Fragged Empire

Fragged Empire

A rag tag band of misfits explore a  post-post-apocalyptic science fiction universe.
www.fraggedempire.com

Fragged Kingdom

Fragged AETERNUM

A gothic soulsborne styled game, where the immortal PCs fight Fiends in the endless city of Aeternum.
www.fraggedaeternum.com

Fragged Seas

Fragged KINGDOM

An exploration and nation building fantasy game that is set within the same universe as Fragged Empire.
www.fraggedkingdom.com

Fragged Empire Core Rule Book

$90 aud
  • 384 Pages.
  • Premium Quality.
  • Fragged Empire Setting Guide.
  • Fragged System Core Rules. 
  • GM Guide.
  • Opponents to Fight.

Fragged
 Seas

$70 aud
  • A setting and rule adaption for the Fragged Empire CRB.
  • 164 Pages.
  • Premium Quality.
  • Full Seas Setting Guide.
  • GM Guide.
  • Opponents to Fight.

boutique Resin Miniatures

$25 aud Each
  • High Quality Resin.
  • 28mm Heroic Scale.
  • Scenic Bases.
  • Limited Stock.

Fancy
3d6 Dice!

$15 aud
  • High quality six sided
     dice made by Q-Workshop.
  • Limited Stock.
Australia & New Zealand StoreUSA & Canada StoreEU and Worldwide StoreDigital Store

All book purchases come with complimentary PDFs (they will be emailed out to you).  


The Setting


The Dark Gods

“My grandfather says he saw them rise up from the deep. A collection of light, a miasma that was somehow solid yet not, rose from the water like smoke before collecting in a tornado of living fire. He says he saw faces in the smoke, and heard a thousand voices all speaking at once. My grandfather went deaf and blind that day, and though he never eats or drinks, he doesn’t die. I haven’t the heart to help him move on.” - James Rheese, Captain of the Sheercutter.
 
In the forty years since their arrival, the Esoterica have nearly eradicated all of mankind. No army could stand before them, no fleet could withstand their otherworldly might. The colossal Esoterica slaughtered with abandon, roaming the land unchecked, sowing bedlam and leading hordes of their hungry children into every city and stronghold throughout the world of Toil.
 
Before the Rise, magic was not commonly accepted as real even by many who claimed to perform it. With the Rising of the Esoterica came the rising of magic as well. What was considered myth is myth no more. Old superstitions gained visible power and common street performing charlatans became powerful magicians.;

Cursed Land, Open Seas

The Esoterica brought with them a curse, a powerful disease of magic that radiated from the gods’ very cores. Each Esoterica carries a different curse that affected the world around them in a uniquely terrifying way. Each varied and unpredictable, but with a single guiding fact: the larger the landmass, the more powerful the curse. This devastated the mainlands almost instantly and left most small islands seemingly untouched. Wherever the Esoterica stepped, their curse would spread from land to land until it covered the whole globe.

Only one place has thus far been spared from their indelicate ministrations: the Faerie Sea. Perhaps the Esoterica are repulsed by the energies of the seas that was their former prison, perhaps the influence of the Old Gods now keeps them at bay, or perhaps they are herding the last of mankind into their final trap. Regardless, the Esoterica have not revisited the Faerie Sea for the forty years since their Rise. Meanwhile, the mainlands, large islands, and seas outside the Faerie Sea lie abandoned, left for the Esoterica and their spawn.

The many island chains along the Faerie Sea, the only safe havens in the entirety of Toil, are now home to all that remains of humanity. Fleeing the predations of the Esoterica, the refugees first came by the thousands. The ragged remnants of Kestrelt fleets, numerous limping trade convoys of the Tyvorosi Trade Guild, battle-queens of Ralkara on their Name Quests, Sharjh wind-warlocks desperately hoping for the promise of greater magical power through relics of the ancient empire shattered by the Breaking, hundreds of native God Blood tribes horrified by the desolation of their homes, not to mention numerous bands of outlaw pirates, renegade captains, privateers, mercenaries, and self-styled warlords – all of them now find themselves huddled amongst the specks of earth dotting the Faerie Sea.

The Rules


Requires the CRB

Fragged Seas requires the Fragged Empire Core Rule Book to play. Fragged Seas makes use of a  new Momentum based Combat system, plunder rules, ship building and combat, trade, and many other changes.  

3d6 Resolution System

Skill rolls are done with a simple 3d6 +/- bonus or penalty vs a difficulty value or target's defence.

Rolling a '6' (known as a Strong Hit) will result in additional special effects. 
  

Ships!

Players are able to build their own ships, and outfit them with weapons, crew, workshops and more!

Ship combats will require players to make careful use broadsides, boarding actions and moral, all while keeping a close eye on the wind and the environment. 

Nonlinear Progression

Characters have a pool of options available to them, with no set ability or equipment progression path. This allows for characters to quickly specialise or diversify and to create unique combinations of Abilities and Equipment.

Spare Time & Vocations

How characters spend their spare time, and their vocational choices are defining aspects for each Fragged character.

  Are they a gunsmith who likes to modify and trick out their latest toy? A savy business woman who likes to buy and sell trade goods? Or an ambitious researcher dedicating themselves to the next breakthrough.

Best for Long Campaigns

Fragged games can be used to play short games, but they're at their best when used for long campaigns where players will have to balance short-term and long-term goals.

Rule Tutorial Videos


Check out our YouTube channel for a wide range of rule tutorials
 (because learning a new RPG system can be a pain). 

Free Downloads

Join one of our Communities

Hang out with other Fragged Players, GMs and the creator (Wade).

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